Video Games as Vehicles for Projective Imagining

A post by Christopher Bartel

When children play with toys, imagination is put to a distinctive and familiar use, which we might call projective imagining. This is a use of imagination that adults don’t have many opportunities to employ. However, a recent trend in video gaming offers one. Here is an example.

Stardew Valley is a video game released in 2016. Gamers describe it as a farming simulator. In the game, the player inherits an old farm from their grandfather. The farm has fallen into poor shape. The player’s job is to make the farm profitable again, which would make the ghost of their grandfather very proud. The player can also explore the nearby village, interact with the villagers, and develop relationships with the villagers by giving them gifts and doing favors for them. While the primary activity of the game is caring for the farm—tilling the soil, planting crops, harvesting them—a significant portion of the player’s time can be taken up by developing relationships with the villagers. Players can date some characters, marry them, and have children. The game is as much a soap opera as it is a farming simulator.

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